Kakimoji S.O.S. #20 – Tomizawa sensei Kakimoji special! (PART 02)
Kakimoji and Ramen fans, CIAO!
Following on from last week, I now present the sensational Kakimoji of “Menkichi the Avanger PART 2”!
But before we jump into the action, I want also to inform all you dear readers, that Kakimoto S.O.S. writer Enrico has an important announcement:
He wants you to get involved inKakimoji S.O.S.!
Do you have any questions about Kakimoji? Which is the beat to use? Or which kakimoji would you like to know more about? You see, in the next week’s article, I want to cover your queries about Kakimoji and, of course, manga techniques. I will reply using my growing manga editing experience, not to mention my love of manga!
Please use SNS or comment on the column section.
The quest for knowledge is the pillar of creation, let’s all go a long way to ask questions!
So, let’s talk about the Kakimoji used in “Menkichi the Avager”!
As I explained, Kakimoji play an important role in showing contrast between “masculine and feminine” usage.
Keeping this logic in mind, Tomizawa sensei’s work uses a lot of “common” and “uncommon” daily events, and therefore, Kakimoji plays an important role.
A good example of “common” and “uncommon” life contrasts in a story that they are two completely different factors, such as “ramen” and “killing” existing simultaneously in story.
This uniqueness is the reason why this manga is so special, and remainsin the heart of so many fans!● “Common” and “Uncommon”
Common Kakimoji
ドン!(DON!), ほわわ (HOWAWA)
By looking at the Kakimoji when ramen is offered in a daily scene (or rather, when the main character is just a noodle shop owner) they are designed using a cute font, hoodwinking the reader to the sweeper’s true role in the manga.
DON! Even if the Kakimoji itself has a strong sound, re-enforced by the “!” At the end, it’s a cute design and arranged in the panel to make it sound soft, enabling a quiet sensation.
Uncommon Kakimoji
The uncommon instances, the “manga moment” to it better say, is when the protagonist show his true personality and becomes the avenger Menkichi!
Ramen that looked so tasty before, is now a powerful weapon. The design, once soft and quite, is now sharp and direct!
This is the force of battle in manga, where weapons are nothing more than ramen-power!
Just look at the protagonist’s unusual way of confronting his enemies, turning a simple green onion into a lethal weapon!
Well, looking at the category of attacks, Kakimoji of this scene is very impressive.
Common Kakimoji
The Kakimoji “♫” emirates from the character playing his guitar. Even if this can be considered a drawing itself, it’s quite certain that Tomizawa sensei wanted the musical notes to be represented more as a Kakimoji, rather than a singing voice.
Uncommon Kakimoji
The previous, beautiful effect from the music representation of “♫” has disappeared, and now changed to a horrible sound!
This is the biggest showroom of Kakimoji, a dramatic change in tone color (from pure white sound to noisy black shape).This contrast will be unforgettable in the memory of any reader.
キュルル (KYURURU, the tire rubs with drift)
バアア (BAA, sounds approaching vigorously)
ドゴン (DOGON, heavy collision sound)
I love Tarantino movies! Many of his films have a very “manga” quality in the scenes.
As explained in City Hunter’s Kakimoji special, Kakimoji play a very big role in setting the tone of comedy scene or a serious scenes.
Tarantino’s movies also have excellent balance between common and uncommon events. Try to think: you are laughing at the level of insane detail of the characters conversation and then, suddenly, a powerful car scene plays out, leaving you breathless.
The gap and speedy turnover leads to the reminder that THIS COULD BE MANGA! “Menkichi the Avanger” is perfect good example of this.
★ But common Menkichi is charming too!
Tomizawa sensei’s “pretty Kakimoji” has many elements to study and learn from!
What are you thoughts on the Kakimoji of “Menkichi the Avanger”? Comedy, gourmet, battle, drama…
If you have any questions for Tomisawa sensei (who is just next to my desk), now is your chance!
See you again next week!
CIAO!
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Making a Mangaka: #9 Shigeru Mizuki
Researching this week’s Making a Mangaka has been a lesson in joy and unimaginable heartache. With a life that would fill countless volumes of manga, this legendary creator has used our beloved medium to entertain, self reflect and, speaking from grave experience, warn future generations of the horrors of war. This week, I’m honored to explore the world of Shigeru Mizuki.
Shigeru Mizuki and his beloved creations in his hometown of Sakaiminato. Flickr/Puffyjet
ABOUT
Born “Shigeru Mura” in Osaka, Japan, Mizuki spent much of his childhood in Sakaiminato, a coastal town in Tottori Prefecture. A childhood spent running street battles with the local kids, Mizuki also showed an aptitude for illustration. So much so in fact, that his elementary school teachers organized a special exhibition of his work, catching the eye of the local newspaper in the process.
When not illustrating or fighting perpetual wars with the various gangs of Sakaiminato, Mizuki was often found at the feet of Fusa Kageyama. “Nononba”, as she was affectionally known, would enchant the young ruffian with fantastical tales of ghosts, gods and Yokai. In fact, Nononba would have such a great influence on Mizuki, that he would go onto create a manga all about this kindly old lady and her endless tales of the supernatural. With life brimming with fun and adventure, not to mention an even brighter future as a professional artist, things couldn’t get any better for Mizuki. But that all changed on July 7th, 1937.
Mizuki aged 18, c. 1940
With the invasion of China, Japan had officially begun WW2. In 1942, Shigeru Mizuki was drafted into the Imperial Japanese Army and posted to Rabaul, a city on New Britain island in Papua New Guinea. The young 21 year old was plunged into horrors that made Nononba’s stories seem like fairy tales. Battling malaria along with British and Australian forces, Mizuki became more than familiar with the true horrors of war when he witnessed his friends and comrades fall in hails of machine gun fire and bombing raids, one of which taking his dominant left arm.
While convalescing in a Japanese field hospital, Mizuki experienced something he had long forgotten, true acts of kindness. Members of the native Tolai tribe welcomed the young Japanese solider into their lives, gifting him land, a home and a potential wife. As the only member of his unit still alive, he received orders to commit suicide (an order he later recalled as ‘ridiculous’), so the prospect of a new life amongst new friends must have seemed very inviting. But with the war nearing end, and with it the imperial ambitions of the Japanese Empire, Mizuki was shamed into returning to his homeland by his military doctors.
Shigeru Mizuki returned to a changed Japan. With his brother on charges for war crimes, and his country under U.S. occupation, the battle-worn and forever changed young artist focused on rebuilding his life and his ability to draw. Trying his hand at a number of professions, including fish salesman, inn keeper (the inn in question being ‘Mizuki Manor’, the inspiration for his pen-name) and an artist for Kamishibai plays, Mizuki eventually discovered manga.
Here he comes to save the daaaaaay….Rocketman!
In 1957, Mizuki published Rocketman, his first creation. Crudely drawn, with more than a passing resemblance to a certain Man of Steel, Rocketman kicked off a career that was as astounding as his rapid recovery. What followed was an herculean output of creative excellence. From the timelessly brilliant Hakaba Kitaro (1960–1964) to extensive manga histories of Japan, including a heavily critical work detailing Japan’s involvement in WW2, Mizuki found in manga the ability to both deal with the emotional turmoil of his war experiences and a way to voice his views of post-war civilization.
At the ripe old age of 93, Shigeru Mizuki passed away in 2015, after succumbing to heart failure. Leaving behind a body work that is as fresh today as when it was created, Mizuki not only reintroduced Japan to the world of Yokai, but strived to tell his country, and indeed the world, that we should keep war to the streets in childish play and prejudice on the pages of comic books.
Jigoku no Mizu
MY THOUGHTS
Today, even a cursory glance at the news will involve a heartbreaking bombardment of war, inequality and prejudice. With the horrors of WW2 still in living memory, the Nations of the world seem to be walking blindly into the mistakes that led us to catastrophe, over 90 years ago. Though Shigeru Mizuki, a veteran of that terrible conflict, may not be able to voice his dismay at our current social trajectory, his wonderful body of work certainly can.
Mizuki’s first major series, Hakaba Kitaro is a testament to the great man’s drastically changed view on humanity following his return to peacetime Japan. With both parents “dying” before his birth, Kitaro, is a child born into distress. After crawling from the womb and grave of his dead mother, he enters into a world of mistrust, prejudice and inequality. Mocked for only having one eye, plus his habit of muttering to himself by the human inhabitants of his world, Kitaro eventually develops anti-social behavior and learns to echo the manipulative behavior of the very people who mocked him.
This critique on humanity’s failings does not stop at the human characters either. The comedic half-Yokai, Nezumi-Otoko (Rat man), though generally good natured is a perfect example of selfishness and greed, with many of his scams having a much wider, negative effect on those around him. Indeed, the victims of his bogus “afterlife insurance” lament their lot in the bowels of Hell, reflecting on how life above is habitually wasted, with little hope for humanity’s future.
Kitaro no Vietnam Senki
It is, perhaps in the manga’s main antagonist that Mizuki really lashes out at humanity’s greatest failing. Nurarihyon, the most world’s most powerful Yokai is driven by an unimaginable hatred of humanity. Consumed by prejudice, Mizuki created the archetype racist who strives for the eradication of those he deems inferior. Considering Japan’s ally in the war he fought, Mizuki made it very clear that the actions of his country, once the terrible truths were revealed to the world, were definitely not in his name.
Much of Mizuki’s work not only shows a warning of the follies of war, it also serves to illustrate his frustration at the way the world was developing. At a time of great change in Japan, many were peddling a different narrative to Japan’s involvement in WW2. Mainly in response to Yoshinori Kobayashi’s revisionist history manga series Gōmanism Sengen, the enraged war veteran took it upon himself to create an accurate account, detailing the atrocities of the Japanese Empire.
His most personal work is undoubtedly his most powerful. 1973’s Onward Towards Our Noble Deaths chronicles the life of Private Maruyama, a fictionalized version of the author. A combination of illustrations and photographs, the manga serves as a reminder of the reality of war. Gone are the glorious, idealized visions of honorable combat, to be replaced with very real accounts of pain, loss and despair.
Owarai Team
Shigeru Mizuki was well aware of the social changes of post-war Japan. Though he appreciated it was a time of great change, he was also very astute to recognize the growing levels of inequality and prejudice, which were to him, the very building blocks of conflict. To counteract that, Mizuki created his own interpretation of Japanese mythology. In GeGeGe Kitaro, Hakaba Kitaro spiritual successor, the titular hero changes from the hateful scheming Yokai found in Hakaba, to an altogether kinder, more generous character, filled with hope and acceptance.
Mizuki’s Yokai only appear during peacetime, they have no ethnicity or nationality which in turn, enabled the author to give his thousands of readers a glimpse of a tolerant world. Put simply, the overriding message Shigeru Mizuki wove throughout his entire body of work can be summed in four words…GIVE PEACE A CHANCE.
MANGA
Hakaba Kitaro (1960–1964)
Kappa no Sanpei (1961–1962)
Akuma-kun (1963–1964)
Terebi-kun (1965)
GeGeGe no Kitarō (1967–1969)
Hitler (1971)
Onward Towards Our Noble Deaths (1973)
The Miraculous Notebook (1973)
NonNonBa (1977)
Showa: A History of Japan, four volumes (1988–1989)
War and Japan (1991)
Manga nutcracker #20 Urusei Yatsura
Urusei YatsuraBy Rumiko Takahashi Published by Shogakukan – 1978-1987
“A womanizer’s simple life is turned into an out-of-this-world romcom, when he accidentally becomes the fiancé of an alien “
Nothing hammers home how old you are like an anniversary! With many of our beloved, 90’s anime shows now creeping into 15th year anniversary territory, you can be forgiven for shedding a tear for your lost youth. But please spare thought for the original fans of Urusei Yatsura, because 2018 marks 40 years since the original run of this trail-blazing anime! The anime of Rumiko Takahashi’s outrageously funny manga of the same name was a pioneering effort. With a staggering 195 episode run, the anime was the first to introduce an opening song for each installment, thereby providing the blueprint for every anime series to grace our television sets ever since. The manga follows the exploits of Ataru Moroboshi, a lecherous high school student with an abundance of bad luck. But nothing turns your life around like an alien invasion! With the earth surrounded, the aliens, in the form of Oni (actually Yokai from Japanese mythology) offer humanity the chance to avoid otherworldly conquest with a simple game of tag. If the human’s champion can touch the horns of the Oni/alien, then the world will be saved. In a twisted turn of events, the role of earth’s champion falls to the lecherous buffoon, Ataru Moroboshi! His opponent, the Princess Lum Invader is then chosen to represent the invaders from the planet Oni. With her flowing green hair, revealing tiger striped bikini and will of iron, the game seemed lost before it began.With the fate of the earth on his shoulders, Ataru is on the brink of hiding, until his long suffering girlfriend encourages him to face his responsibilities with the promise of marriage, should he succeed. Fueled with a newfound courage, Ataru faces the seemingly indomitable Lum Invader!
After a fierce chase, Ataru is triumphant thanks to an unorthodox use of lechery. Brimming with happiness, the high school student exclaims his excitement of wedded bliss, only to be misinterpreted by the defeated Lum Invader as a proposal of marriage. A proposal she readily accepts! What will life be like for this high school simpleton, now an intergalactic romance is on the cards?
Nutcracking time
They say opposites attracts, and this could be more true for the characters of this hilarious manga! Not only are our principle characters chalk and cheese when it comes to personalities, they’re not even the same species! Urusei Yatsura, as well as others of Rumiko Takahashi’s works, proves her strength on creating simple charming characters.This “odd couple” trope is at the very heart of Urusei Yatsura, and much like Takahashi’s previous works, it’s a trope she handles with ease. By creating simple, relatable yet charming characters and throwing them into simple, yet extraordinary situations, Yatsura weaves comedic gold! With each character brimming with their own unique quirks, faults and likable personalities, Urusei Yatsura can be viewed more as a sitcom than a manga! Ataru’s easygoing, amiable, yet lecherous attitude is in stark contract to Lum’s innocent, stoic and much more mature personality. These common, comedic vehicles bare more than a passing resemblance to American cult TV classics “Bewitched” and “I dream of Jeannie”, with the ever suffering human, trying to juggle a normal life in magical circumstances. Adding that to the normal Japanese life setting, an underdog and a Japanese mythology and aliens, this setting promise a vastly amount of funny events and touching moment that will keep the reader hooked!With the addition of an everyday setting in Japan, this tale of a high school looser, Japanese mythology and an alien invasion contains all the ingredients that has allowed Urusei Yatsura to stand the test of time, guaranteeing all those 40-somethings a beloved trip down madcap memory lane.
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SMAC! MANGA DOJO #15 – "How to make a charming character ① Define the MOTIVATION!"
<Characters>Penmaru
Is a ninja dog who dreams of becoming the greatest manga creator in the animal world. To help achieve his dream, Mocchi gives him a mission… “Learn how to create manga at the Manga Dojo.”
First thing he does when he wakes up? Hits the snooze button!“Shihan” Manga Master
The master of the dojo and Penmaru’s tutor in the ways of manga. An experienced editor who has worked in the manga industry for over 30 years.
First thing he does when he wakes up? Practices yoga.
<Previously in Manga Dojo>Penmaru is a Ninja dog who is studying how to create good manga, under the tutelage ofManga Master Shihan. Awake or asleep, their minds are always on manga! But this morning, Penmaru’s mind seems to be set on something different……the TV perhaps?
Ep. 15How to make a charming character ① “Define the MOTIVATION!”
Welcome back, my fellow critter-loving comrades! I hope you’ve all enjoyed your week! With the weekend almost upon us, and with Kappa and Tanuki already in the bag, it’s time to go in search of one the big boys. That’s right, your intrepid hunter braved the merciless sun and rambled up a mountain this week to come face to face with the fearsome TENGU!
The first time I crossed paths with the Tengu was actually completely by accident some 17 years ago when my girlfriend and I decided to take a scenic jaunt out of the city during our stay in Kyoto. Instantly drawn to some brochures in the guesthouse lobby advertising the spectacular natural scenery offered by a certain Mount Kurama, our day trip was soon decided. A short bus trip later, we found ourselves at the foot of the mountain and immediately boarded the cablecar that would take us to the mountain’s summit. Within minutes my jaw hit the floor – not from the stunning beauty of the mountains greenery, but from seeing a huge sculpture of the most bizarre looking creature I’ve ever seen…
WHAT ARE…Tengu?
A Daitengu with his Kotengu underlings.
Literally translated as “heavenly dog”, Tengu are mountain-dwelling Yokai whose appearance is actually much closer to that of a crow than a dog. Though varying in size (I’ll explain a little about that in a moment) Tengu generally tend to be depicted in a humanoid form with red or green skin, a pair of wings, and wearing robes and Geta sandals. The main focal point of course though, is unquestionably their long nose. Seriously, Pinocchio’s got nothing on these guys!
Tengu are generally categorized into two main types. Daitengu (large Tengu), and Kotengu (small tengu). Though the choice of name suggests little difference between the two, this actually couldn’t be further from the truth. Kotengu, though having human characteristics, have a far more bird-like in appearance. Often depicted wearing the same ascetic robes their larger counterparts wear, Kotengu have the face of a crow which usually varies between green or black in color. The Daitengu on the other hand, despite being larger in stature, are immediately recognizable by their red, human-like faces and long phallic noses. It’s believed that the longer the nose, the more powerful the Tengu – some of the highest ranking Tengu even have long white beards!
A Kotengu guarding the Yakuo-in shrine in Tokyo.
The difference between the two types isn’t limited to appearance either. The lower-ranking Kotengu are spiteful and said to have a very unfavorable view of humans; a sentiment they often express by abducting and tying them to trees for days on end, feeding them animal feces, or simply outright killing them. In contrast, the considerably more powerful Daitengu are solitary creatures that devote the majority of their time to meditation and perfecting themselves. Despite being incredibly vain and proud, Daitengu tend to have a slightly more favorable view of humans and have been known to help, and even train them on occasion. Good to know!
HUNTING FOR…Tengu.
So, with two types of Tengu, you’re probably wondering where to find these highly intelligent Yokai? Well, it goes without saying that you’ll have to visit a mountain but, those staying in Tokyo should definitely take a trip to Mt. Takao and visit the beautiful Yakuo-in temple. Less than a hour’s train ride from Shinjuku, fellow Yokai hunters can enjoy the breathtaking mountain view whilst encountering both of the incredible Kotengu and Daitengu statues on display in the temple grounds. In addition to the impressive statues, theres several mini-shrines and even a huge pair of actual Geta sandals said to belong to one of the resident Daitengu! Alternatively, visitors to Japan finding themselves in the Kansai region should definitely check out Mt. Kurama in Kyoto. Aside from being my personal favorite spot, it’s said to be the home of Sōjōbō, who is none other than the KING of all Tengu!! Believed to be 1000 times stronger than your average Tengu, he’s even said to have personally trained the legendary samurai, Minamoto no Yoshitune, the art of swordsmanship! Now THAT’S impressive!!
Chilling with the Tengu!
Tengu TODAY!
Hello, conkface!
They may have the biggest nose in the business but how popular Tengu in modern day Japanese culture?
In a word, VERY. Tengu have enjoyed a huge amount of appearances in manga across a broad variety of genres. Shojo manga fans will no doubt enjoy Kanoko Sakurakoji’s ‘Black Bird’ series, whereas fans of shonen manga get their Tengu fix from such titles as Tanabe Yellow’s ‘Kekkaishi’, or Sumomo Yumeka’s ‘Tengujin’. My personal favorite Tengu manga though, is a seinen title by Iou Kuroda called ‘Japan Tengu Party Illustrated’ which tells the story of how the disgraced remnants of Tengu society band together from across the nation to reclaim their rule over Japan and it’s human population within.
The story has some incredibly striking imagery so I highly recommend checking it out! Aside from manga and anime, Tengu are also the object of worship among many festivals across Japan (the Shimokitazawa Tengu Festival held year in Tokyo during March being a great example!) and have even captured the imaginations of award winning horror writers overseas such as Graham Masterton, who authored the highly popular 1983 novel ‘Tengu’!
This Kotengu means business!
The incredibly and vain attitude of the Tengu has even had a influence on the Japanese language itself with the phrase ‘Tengu ni naru’ (become a Tengu) being used to describe somebody who is particularly conceited. If you ever feel your ears burning and hear the word “Tengu” used, you know you’ve got reason to worry!
And with that, I come back down the mountain and head into the weekend with my next Yokai hunt firmly in mind. I hope you enjoyed this week’s article and who knows, the next time you go hiking up a mountain, you may just be taken by surprise like I was in the cablecar all those years ago!
Til next time!
***BREAKING NEWS: RULES UPDATE FOR SMA***
After a very intense judging session of the SMA9 finalists, the SILENT MANGA AUDITION® Committee have decided to increase the page limit to 31 pages, from SMA10 onwards!
The judges, including Hojo sensei, Hara sensei, Tsugihara sensei, Horie san and Mochida san, were astounded by the level of talent on display yesterday. All agreed that an increased page-count would allow the amazing artists of SMA to really flex their creative muscles and submit some truly epic manga creations.
We apologise for announcing this during SMA10, with many entries already planned, pencilled or even inked, but please feel free to unleash your creativity over 31 glorious pages for all future rounds.
We will announce the award winning entries of SMA9 in mid-July.
Thank you!
SMAC! Editorial Team
Kakimoji S.O.S #19 – Tomizawa sensei Kakimoji special! (PART 01)
Kakimoji fans, CIAO!
To help us study the power Kakimoji further, we’ll be taking at a look a very special manga masterpiece.
Today’s title is…
Tomizawa sensei’s “MENKICHI THE AVENGER” (KOROSHIYA MENKICHI, 殺し屋麺古) !!
If you haven’t heard of this manga, then reMENber the title and find it in MANGA HOT!“WOW! I can finally read this manga online! I need to install the app ASAP!”
Yes, PenMaru… and just for you, here’s a very brief description of this fantastic work:
MENKICHI is a manga that combines two very different things…ramen and a sweeper!Ryoto Akagi, the protagonist, runs a very successful ramen shop. Though friendly and good natured, not to mention an amazing ramen cook, Ryo hides another, darker side… a deadly assassin!Much like Robin Hood of old, Ryo uses his deadly talents for good, not evil. As a guardian to his surroundings, Ryo holds a state ‘killing license’, allowing him to dispense justice where the law has failed.
Now you’re up to speed, let’s take a look at the protagonist of today’s article, the Kakimoji used in Tomizawa sensei’s masterpiece!
① Noises heard consciously / Noises heard unconsciously
Are you consciously aware of the noises around you? The world is full of noises, and we as human’s are experts at unconsciously blocking out sounds as we go about our daily business.
Let’s try to classify these noises:* Background speech* Footsteps* Sound of a vehicles* The sound of the wind* Birds and insects* BGM heard from convenience store speakers
As you can see, the list could be endless with virtually infinite types of sounds.
All you Kakimoji masters out there will be well aquatinted with “Zawazawa” (to be noisy), the Kakimoji used to express the noise of a bustling city. But for now, let’s look at “conscious noises”.
“Conscious noises” here are very much a meta occurrence, unique to manga. Even if the character is unconscious of the noises, by using Kakimoji, we readers certainly are. This is a very cartoonist approach.
Consciously
Look at these 3 panels…
In the long shot, where a man goes down a staircase, we see the ‘sound’ of footsteps (“Katsun Katsun”), drawn in small speech bubbles.
An unmistakable noise (unconscious even if you hear it), but why drawn the footsteps noise Kakimoji in this speech balloons?
As we become consciously aware of these small footsteps, we develop a somewhat sad and lonely impression. Once we become conscious of minor sounds, we become aware of the paradoxical relationship with have with silence.Unconsciously
Well, let’s take a look at the following page. The footsteps represented by “Katsu Katsu” are considerably stronger than before, with the acute sound of high heels hitting the ground. The Kakimoji used is greatly represented with a strong design.
However, the character is looking at the person to whine she is approaching, making her unconscious to the big sounds of the footsteps.
Although it is expressed as a loud sound, when comparing it with the earlier Kakimoji, this is an “unconscious” Kakimoji!
② Feminine and Masculine Kakimoji
Often in manga, it is important to express the contrast between female characters and male characters. By giving clear charm to both the female and male characters, we can add elements that empathize specific emotions.
Difference in attack power
ぐわ (GUWA, a scream)
ゴッ(GO, hard sound)
A woman brandishes a knife, on the brink of attack, yet the kakimoji is styled in a pretty, feminine font.
Whereas the man, posses the solid Kakimoji “GO!”, drawn in a strong and bold design.
… and now, RAMEN TIME!🍜
PACHI! (Sound of the chopsticks)
Zu… (Sound of the noodles been eaten)
Zuzuzuzu (Noodles eaten with great effort)
HAFU HAFU (Blow sound)
The woman eating the ramen is styled in a pretty and elegant format, while the man is disordered and unstylish … a big difference indeed!
MENKICHI does not only possess Kakimoji as sound effects, but also takes advantage of the feelings and personality of each character.
This wonderful manga feature continues again next week with part 2!
I’ll be here once you finish your noodles! CIAO!
Hey, why not jump over to MANGA HOT now you’ve finished and see all Tomizawa sensei’s Kakimoji in action!
CIAO!!
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…and remember to use the hashtag #kakimojisos 😉
Making a Mangaka: #8 Katsuhiro Otomo
To say Katsuhiro Otomowas a game changer, is an understatement. With an early education gained within the enveloped darkness of a movie theatre, the multi-award winning Mangaka developed a vision of cinematic proportions. A vision that crossed mediums, languages and continents, and ushered the world of Japanese manga and anime into the lives of countless fans around the world.
Name: Katsuhiro Otomo (大友克洋 Ōtomo Katsuhiro)
Born: April 14th, 1954
Place of Birth: Tome, Miyagi Prefecture, Japan
Speciality: Mind Power!
ABOUT
It’s safe to say that Katsuhiro Otomo is a movie buff. Growing up in Tome, Miyagi Prefecture, the young Otomo would travel miles to his nearest cinema to catch the latest blockbuster, exhibiting a dedication to the arts that would permeate much of his future career.
Graduating high school in 1973, Otomo undertook the tried and tested route of all young dreamers, a move to the big city. Tokyo not only offered a good college degree, but placed the imaginative, small town boy into the very heart and soul of manga. That same year, Otomo published his first work, a manga adaption of French novelist Prosper Mérimée’ novella Mateo Falcone, called A Gun Report.
Otomo would spend much of the 70’s juggling his college studies and creating short stories for manga magazine Action Deluxe. Then, in 1979, the young mangaka began work on his first serialized manga, Fireball. Though never completed, the themes of Fireball would not only pave the way for Otomo’s breakout work Domu, they would also dominate much of his career, both on paper and the silver screen.
Domu: A Child’s Dream was serialized from 1980 – 1983, but it wasn’t until the work was collected and published in book form that the world began to take note of this young creator. Winning the prestigious Niho SF Taisho award, Domu began to open up many doors for Otomo, not least offering him the chance to try his hand at directing.
1982 was a huge turning point for Otomo. Not only did he make his anime debut with Harmagedon, as writer and character designer, the year would also mark the publication of his most celebrated work, AKIRA. Taking 8 years to complete, with a total of 2000 pages of artwork, AKIRA would catapult Otomo’s career to the dizzying heights of global success.
Following on from his directorial debut with a segment in the 1987 anthology anime Neo Tokyo, Otomo felt ready to tackle the big screen adaption of his still running manga masterpiece, AKIRA. Though initially unhappy with the final product, 1988’s AKIRA anime was an instant cult classic, thanks to its iconic soundtrack, care of full time science professor Tsutomu Ōhashi, and visuals ablaze with fast paced action and unforgettable characters, all playing out under the vibrant glare of a cyberpunk neon skyline.
Thanks to the global success of AKIRA, Otomo’s creative vision was in high demand. From a stint on DC’s Batman with the Black & White anthology to directing anime classics, including JoJo’s Bizarre Adventure, Steamboy and live action movies World Apartment Horror and Mushishi, Katsuhiro Otomo straddled the creative divide of manga artist and film director with ease.
In 2012, Otomo announced plans for a return to manga with a series set in the Meiji Era of Japan, and though currently in ‘development hell’, the series will mark his biggest manga commitment since AKIRA. With a career peppered with a plethora of cult classics, across a multitude of multi-media platforms, Katsuhiro Otomo can be forgiven for making his audience wait. After all, we know it will be worth the wait.
MY THOUGHTS
The term ‘Renaissance man’, much like ‘genius’ is banded around with much abandon these days. But in the case of Katsuhiro Otomo, both terms are well deserved. Mangaka, screenwriter, artist and director, Otomo handles each of these responsibilities with a dedication bordering on the obsessive. But in the case of manga, what makes Otomo stand apart from many of his contemporaries is undoubtedly his scope for storytelling, a scope very much grounded in the world of cinema.
In his breakout hit Domu: A Child’s Dream, a tale of an elderly psychic serial killer, rampaging around his apartment block, Otomo introduces many of the themes that will permeate much of his future work. But it’s how he ‘directs’ the story that really stands out.
With the majority of the action taking place in a single location, a council run apartment complex, Otomo expertly guides the reader by employing a “bait and switch” method. Indeed, this playful approach is most apparent by introducing the protagonist halfway through the manga. This mash-up of sci-fi and “Hitchcockesque” suspense was unlike any manga at the time, more suited to a standalone ‘graphic novel’, or ‘movie’ than manga magazine serial.
Where Domu was an experiment in suspense, 1982’s AKIRA was an explosive treatment of the action blockbuster. At over 2000 pages, the manga is surprisingly quick to read, thanks to Otomo’s liberal use of epic chase scenes. But don’t let that fool you into approaching this as a mindless, Saturday night, popcorn laden offering of escapism.
At its very heart, AKIRA is a story about friendship. Strip away the themes of ‘playing god’, political intrigue and the breakdown of society and we see two ‘brothers’, ripped apart by the circumstances of their surroundings. Created at a time when “bosozoku” bike gangs were a common sight on the streets of Japan, it’s no wonder that Otomo chose to focus the story from the point of view of disadvantaged youths, forgotten by the corrupt system that made them.
Katsuhiro Otomo’s big screen anime adaption of AKIRA, burst onto the scene in 1988, forever changing the way the West viewed ‘cartoons’. A visual assault to the senses, the epic tale was burgeoning with arresting action scenes, exquisitely developed characters and an absorbing plot to rival the most iconic sci-fi epics of the age. AKIRA not only proved to be a dangerously effective “gateway drug” to Japanese manga and anime for millions around the world, including myself, it established Otomo as an adept, almost masterful auteur.
Reading the manga of Otomo, his talents as a film director are ever present. With wide angle vistas, panning shots and effective use of close-ups, each page works just as well as a movie storyboard as it does a comic book. But then, that’s what sequential art is. Visual storytelling in any medium, is only as good as its ‘director’, a fact Katsuhiro Otomo is only too aware of.
MANGA
A Gun Report – 1973
Short Peace – 1979
Highway Star – 1979
Fireball – 1979
Dōmu – 1980
Kibun wa mō Sensō – 1980
Sayonara Nippon – 1981
Akira – 1982
Visitors – 1984
Kanojo no Omoide… – 1990
The Legend of Mother Sarah (Writer only) – 1990
ZeD (Writer only) – 1991
SOS! Tokyo Metro Explorers – 1996
Batman: Black & White #4 (The Third Mask) – 1996
Hipira: The Little Vampire (Writer only) – 2001
Park – 2006
DJ Teck’s Morning Attack – 2012
Manga nutcracker #19 – Azumanga Daioh
Azumanga DaiohBy Kiyohiko AzumaPublished in Dengeki Daioh 1999 – 2002
“High school life of some eccentric students and their teachers”
Have you ever heard of a Yonkoma? The 4 panelled, comic strip manga can provide short term laughs, but can they satisfy the appetites of epic story lovers? In a word, yes! Yonkoma manga is a perfect tool to build up small parts of a much larger story. This week, I will shine a light on this overlooked format of storytelling with a shining example of Yonkoma manga! Azumanga Daioh is a delightful, “slice of life” manga, consisting of short Yonkoma moments in the daily goings on of a high school. Centering on 6 schoolgirls and two of their teachers, the manga begins each day anew and focuses on a specific issue in each Yonkoma. Beginning with English teacher Yukari Tanizaki, the manga firmly establishes her relationship with her students, along with her attitude towards the job. We then get introduced to the 6 student misfits of this unnamed high school:Chiyo Mihama is a pig-tailed genius who skipped 5 years and now has to adapt to her first year of high school. The hip Sasaki, who despite her sporty physique, painstakingly hides her shyness to create many funny misunderstandings about her.Ayumi or “Osaka”, that in spite of having her home city as a nickname, can’t live up to the vibrant exuberance of Japan’s “second city” with her slow and daydreaming demeanor.Koyomi the most mature of the group, therefore the responsibly smart and sporty girl that unexpectedly has a crushing complex about her weight and singing.The always energetic Tomo is always challenging everyone to contests, despite never winning.As the story progresses, we are introduced to other teachers and new students, giving us a delightful ride of the ups and down of high school life!
The caption on the left cover says ” Yonkoma manga of the 21st century started here”
Nutcracking time
Azumanga Daioh not only gives us a great examples of interesting moments in life, it offers the chance to really dig deep into complex characters.Kiyohiko Azuma reminds us that a good story doesn’t need superpowers, fantasy settings or explosive weapons to make a lasting impression. Indeed, this “fly on the wall, slice of life” perfectly timed comedy celebrates the subtle events that make up our lives, providing instantly relatable moments. The characters in Azumanga Daioh are expertly crafted, with each harboring strengths and weaknesses that are not only relatable, but perfectly shine a light on the high school dilemmas we all remember! At its very core, it’s the character that drive this unusual manga. Whether it’s a student or a teacher, the faults of each character, played out in four paneled adventures, endear them to the reader instantly. Both nostalgic and pioneering, Azumanga Daioh will make you wish for those heady school days again, yearning for both the good times, and the bad!
So maybe even I can make a Yonkoma manga of my life as a ninja!!
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SMAC! MANGA DOJO #14 – "A story is, WHO / DOES WHAT/ HOW / and ENDS UP WITH WHAT!"
<Characters>Penmaru
Is a ninja dog who dreams of becoming the greatest manga creator in the animal world. To help achieve his dream, Mocchi gives him a mission… “Learn how to create manga at the Manga Dojo.”
Often listens to Anime songs while working.
“Shihan” Manga Master
The master of the dojo and Penmaru’s tutor in the ways of manga. An experienced editor who has worked in the manga industry for over 30 years.
Often listens to the sound of rain while working (Trust me, it works!!).
<Previously in Manga Dojo>Penmaru is a Ninja dog who is studying how to create good manga.From “the steps to drawing manga” to “how to STEAL ideas”, his tutor – Manga Shihan’s lessons are always wakening!What will he learn this time?
Ep.14 ”A story is, WHO / DOES WHAT/ HOW / and ENDS UP WITH WHAT!”