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MORE TROUBLE! Rule 2 of story creation – Japanese Manga 101 #018

Taiyo Nakashima Taiyo Nakashima 15/05/2015 3 min read
Last time we show you, how  “Introducing the charms of your character”, then “Putting your protagonist in trouble”, is the rule no.1 to kick start your storyline. Today we’ll show you, what to do after that! スクリーンショット 2015-05-18 10.48.39If this obstacle is overcome and everything’s solved, that is just as expected. Readers are expecting the unexpected, everything solved, means it’s all over.   So, this is what we do! スクリーンショット 2015-05-18 10.55.18

“Put them in EVEN MORE TROUBLE!”

  This may seem really obvious, yet something many young artists overlook. Just as one thought a problem is solved, they’ll be in even worse situation! Like “One of the allies are kidnapped and held hostage”, “Protagonist is badly wounded”, “There is a bomb some where!” and so on. Use all your imaginations, to drive your protagonists into the worst corner! When the protagonist is in danger, your reader will want to find out “What comes next!?”, gets all excited to turn the page, leading up towards the climax.   So the key to creating long lasting storyline is,
“Keep on, putting the protagonists in more and more trouble!”
If you get stuck in making your characters move, put’em in hardships! How will they get over it? Any characteristic action or thinking? Being in danger, is a great personality test for your protagonists make sure you draw them good!   スクリーンショット 2015-05-18 10.57.13 GOT IT?   After all those problems and obstacles, the story then lead up to, the CLIMAX. We’ll show you what you should do, to make it work in style! See you next time!
Taiyo Nakashima

Taiyo Nakashima

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